Half-Life 2 as a benchmark
Results for NVIDIA GeForce 6800 GT
NVIDIA GeForce 6800 GT Ref
GPU chip: NV40 (0.11 micron)
Memory: 256Mb
Memory type: GDDR3; 256Bit; Samsung 2.0ns
Frequencies: 350MHz/1000MHz DDR
Bus: PCI-Express x16
Category: Middle PCI-E
Price: US$380-$450 |
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This card is one of the scarcest in today's benchmarking - NVIDIA GeForce 6800GT in the PCI-E version. The price is still unknown. The situation with PCI-E cards is curious enough - on the local gamers' "flee-market" in Moscow there are only X800XT, 6600GT on sale, but you have to rush around a lot in search for the upper clan of PCI-E video cards.
These are "system test" results produced with trainst-3dnews with the sound enabled.
The card showed a fantastic overclocking potential and immediately overcome the 400 MHz (core) speeds of the Ultra. For the memory, we were able to set 1100 MHz, that is, with GT you can attain results which beat even the Ultra version.
But that didn't help much in HL2 - as we can see, the architecture ceiling of the game for NVIDIA cards tested with our two demo scenes proved merely 56 FPS with the sound enabled versus 71 FPS with the sound disabled (who on earth plays without sound?), and the 6800GT is already exhausted to the full, as our benchmarking showed.
We emulated operation of almost GeForce 6800 Ultra Extreme, but for the real version of the Extreme make there was quite a little bit missing.
Therefore, 71 FPS is just the architecture ceiling for HL2 for this system configuration: processor + memory + NVIDIA video card. But the graph itself proved more sloping - results for higher resolutions came into play.
But in a real game with the sound enabled, we were unable to get the desired 60 FPS with the quality options set to the maximum. The best way out is to give up the "reflect all" option and switch to the "reflect world". This will immediately give a 10-15 FPS boost. Reflections strongly affect the performance.
But admit, the picture on the graph is funny. Isn't it dreadful? - A top-end video card at enormous money which doesn't care at all about resolutions, strongly CPU-bound, depends on the architectural specifics of the game, and can't do anything about it!
ATI enjoyed the revenge for DOOM 3 to the full.
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Content: |
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- Console and command-line options
- System Tests
- Changing the graphic settings
- Image quality
- Benchmarking ASUS AX800 XT
- Benchmarking ATI Radeon X800 XL
- Benchmarking NVIDIA GeForce 6800 GT
- Benchmarking NVIDIA GeForce 6600 GT
- Benchmarking ATI Radeon X700 XT
- Benchmarking ASUS AX700 Pro
- Benchmarking ABIT RX600Pro+Guru
- Consolidated benchmarking
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Final Words
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Top Stories: |
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MoBo:
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VGA Card:
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CPU & Memory:
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