Gigabyte GeForce 6600GT
Test configuration |
PCI-E |
CPU |
P4 3.6Mhz 800FSB LGA |
Mb |
Intel D915GUX (i915G) |
Memory |
PC2-4300 (533MHz DDR2) 2x256Mb in the dual-channel-mode
Memory latency timings - 4:4:4 |
HDD |
IBM, 120Gb |
CD-ROM |
MSI XA52P COMBO Writer SATA |
OS |
WinXP + SP2 + DirectX 9.0c |
Drivers |
ForceWare 66.81 beta
Catalyst 4.10 WHQL |
Here is a list of video cards that took part in the tests:
Test software:
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Synthetic benchmarks:
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3DMark2005 Patch 110;
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3DMark2003 Patch 340;
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3DMark2001SE Patch 330;
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Codecreatures v1.0.0 (a DirectX 8.1 application, shaders on, Hardware T&L);
Gaming benchmarks:
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Unreal Tournament 2003 (Direct3D, Hardware T&L, vertex shaders, Dot3, cube texturing.);
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Unreal Tournament 2004 (Direct3D, Hardware T&L, vertex shaders, Dot3, cube texturing.);
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Gun Metal Benchmark 2 v1.20s (a DirectX 9.0 benchmark, Vertex Shaders 2.0, Pixel Shaders 1.1, Hardware T&L);
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Final Fantasy XI Official Benchmark 2 (a benchmark for assessing the performance in Final Fantasy XI. The developers haven't presented any data on the gaming engine);
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FireStarter (DirectX 8.1/DirectX 9.0, pixel and vertex shaders, particle system, dynamic lights, projected textures);
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Tomb Raider: Angel of Darkness v49 (DirectX 9.0, Vertex Shaders 2.0, Pixel Shaders 2.0);
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FarCry ver1.2 (DirectX 9.0, Pixel Shaders 2.0, our own demo "3Dnews001" was used).
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DOOM 3(timedemo demo1.demo).
Tests of Gigabyte GeForce 6600GT
Synthetic tests
6600GT performs very well versus its direct competitor X700 XT, which is especially seen as the resolution goes up. 6600GT shows much higher results in all the tests except the both Vertex Shader, which is no wonder that the card offers merely 3 VP versus 6 VP offered by the Canadian rival.
We'll be running more extensive and detailed analysis of 3DMark 2005 results in our material devoted to the new Futuremark's benchmarking package - Test of 40 video cards in 3DMark 2005.
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